Daybreak Gunman

Ze

The last gravekeeper of the Qimen Army's glory, burning injustice away with the Flame of Daybreak.

MarksmanBottomRangedDifficulty 3/5

Story

He was born ordinary. His parents were teachers at the Academy of Infinity, and they taught him that there were no shortcuts in the world. In an age that worshiped pedigree, his near-perfect command of the Power of Daybreak carried him from an ordinary soldier to the youngest commander of the Daybreak Army. To countless soldiers of Qimen, he stood for loyalty, discipline, and glory.

Then one war changed everything.

As he continued tracing ancient history, he gradually discovered that the Power of Daybreak, worshiped by the world as divine, was only a technique for wielding power. What truly passed through the barrel and tore enemies apart was never daybreak, but the force sleeping in the depths of Qimen civilization: the Power of Annihilation.

Faith began to collapse. Glory turned into a question.

To seek the truth behind annihilation and daybreak, he left the Daybreak Army he had once sworn to protect and set out alone. Now he still pulls the trigger against every injustice, but each bloom of gunfire reminds him of a question no one dares answer:

Did he master annihilation, or has annihilation been guiding him all along?

Skills

Passive

Soul of Daybreak

Daybreak Gunman's skills apply 1 stack of Daybreak Mark to enemies hit, lasting 4 seconds and stacking up to 5 times. Basic attacks consume 1 stack to deal physical damage equal to 3% of the enemy's missing health.

Q

Daybreak Searing Mark

Fires in a straight line forward, dealing 80/120/160/200/240 (+80% AD) physical damage to enemies in the path. If a marked target is hit, 30%/40%/50%/60%/70% of the damage is converted into true damage. Cooldown: 8/7.5/7/6.5/6 seconds.

W

Lightfield Lockdown

Deploys a Daybreak Field with a 500-unit radius for 5 seconds. Enemies inside the field suffer 10/14/18/22/26 armor reduction each second and receive 1 stack of Daybreak Mark. Cooldown: 18/17/16/15/14 seconds.

E

Lightline Warp

Dashes in the target direction. The next basic attack evolves into a Daybreak Round: attack range increases by 100 units and the attack deals true damage equal to 50% attack damage. Attacking marked targets can reduce E: Lightline Warp's cooldown. Cooldown: 14/13/12/11/10 seconds.

R

Final Dawn

Empowers the gun and enters Daybreak Mode. For the next 3 seconds, basic attack range increases by 100 units. Basic attacks no longer consume Daybreak Marks, and instead apply Daybreak Marks while dealing 40/70/100 (+30% AD) true damage. Enemies below 25% health take 50% increased damage. Cooldown: 30/25/20 seconds.

Ultimate T

Judgment of Eternal Day

Leaps into the air, enters unstoppable state, and pours Daybreak Flame onto the ground for 2.5 seconds. Barrage effect: each bullet deals 60/90/120 (+35% AD) physical damage to a random enemy in range, prioritizing heroes. When hitting an enemy with Daybreak Mark, each stack deals true damage equal to 3% of the target's missing health. Cooldown: 120/100/80 seconds.

Fate Links

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War of InfinityOriginal MOBA universe prototype