Light Chaser

Weyr

An assassin/support who hunts with divine fire, light blades, and prisms, revealing hidden enemies while protecting allies at decisive moments.

AssassinSupportMeleeDifficulty 4/5

Story

Full background story pending.

Skills

Passive

Aegis of Divine Fire

25% of the healing denied by Grievous Wounds that Light Chaser applies to enemies, increasing by 1% per 25 AD, is converted into healing for Light Chaser. After casting a skill, the next basic attack is empowered into Light-Chasing Slash. Light-Chasing Slash: chases the enemy, gains attack speed and attack range, deals 30 (+0.3 AD) bonus physical damage plus true damage equal to 3% of the enemy's maximum health, increasing by 1% per 100 AD, and restores 80 (+0.8 AD) health. When Light Chaser hits an enemy with a skill, she applies Burn to the enemy for 2 seconds. Burn deals physical damage equal to 3% of the target's maximum health each second and reduces healing received by 15%. Light-Chasing Slash detonates Burn, immediately dealing its remaining damage and disarming the target for 1.5 seconds. If Light Chaser detonates Burn with a skill, the target is charmed for 1.5 seconds instead. Burn detonation has a 15-second global cooldown, reduced by 1 second each time a basic attack hits an enemy.

Q

Arc of Divine Flame

Sweeps with a light blade, dealing 70/125/175/225/265 (+0.3 AD) physical damage to enemies hit.

W

Warp Prism

Places an invulnerable Light Prism at the target location for 5 seconds, granting true sight. Within 5 seconds, W: Warp Prism can be recast to dash to the Light Prism and retrieve it. If the Light Prism expires and is automatically retrieved, or if it is actively retrieved, Light Chaser restores 10% of her missing health and enchants her weapon. Enchantment: for the next 3 seconds, Light Chaser gains 10% bonus attack damage and can damage untargetable enemies.

E

Nowhere to Hide

Blinks to a target location and resonates with the Light Prism to form a laser beam. The beam deals 50/100/115/135/150 (+0.3 AD) magic damage to enemies hit and reveals them for 2 seconds. Each enemy hit by Light-Chasing Slash reduces E: Nowhere to Hide's cooldown by 0.5 seconds.

R

Divine Light Slash

Judges enemies in the target area with a light blade, dealing 200/250/300 (+0.3 AD) true damage plus true damage equal to 15% of the enemy's missing health, increasing by 1% per 100 AD. If this damage kills an enemy hero, R: Divine Light Slash's cooldown is reset.

Ultimate T

Eternal Radiance Sanctuary

Gathers energy in the light blade and fires it in the target direction. Upon hitting the first enemy hero or reaching maximum range, it explodes over a large area, destroying the shields of all enemies hit and applying 15%/35%/50% Grievous Wounds. For 5 seconds, Light Chaser shares all healing she receives with allied heroes hit by the explosion.

Fate Links

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War of InfinityOriginal MOBA universe prototype