Light Chaser

Weyr

An assassin/support who hunts with divine fire, light blades, and prisms, revealing hidden enemies while cleansing and protecting allies at decisive moments.

AssassinSupportMeleeDifficulty 4/5

Story

Full background story pending.

Skills

Passive

Aegis of Divine Fire

25% of the healing denied by Grievous Wounds that Light Chaser applies to enemies, increasing by 1% per 25 AD, is converted into healing for Light Chaser. After casting a skill, the next basic attack is empowered into Light-Chasing Slash. Light-Chasing Slash: chases the enemy, gains attack speed and attack range, deals 30 (+0.3 AD) bonus physical damage plus true damage equal to 3% of the enemy's maximum health, increasing by 1% per 100 AD, and restores 80 (+0.8 AD) health. This attack penetrates 50% of defensive properties and deals 50% damage to enemies who are untargetable or invulnerable. Defensive properties include shields, armor, magic resistance, damage reduction, damage immunity, tenacity, block, dodge, and effect immunity.

Q

Arc of Divine Flame

Sweeps with a light blade, dealing 70/125/175/225/265 (+0.3 AD) physical damage to enemies hit and applying Burn for 2 seconds. Burn: every 0.5 seconds, the target takes damage equal to 3% of maximum health and has healing reduced by 15%. If hit by Light-Chasing Slash, the target is disarmed for 1 second.

W

Warp Prism

Places a Light Prism at the target location for 5 seconds, granting true sight. The Light Prism can be destroyed and has 3 health segments. Within 5 seconds, W: Warp Prism can be recast to dash to the Light Prism and retrieve it. During the dash, Light Chaser is untargetable, and after use enters Light Overload for 5 seconds. If the Light Prism expires and is automatically retrieved, or if it is actively retrieved, each remaining health segment restores 5% missing health to Light Chaser and immediately refreshes W: Warp Prism's cooldown. Light Overload: Light Chaser deals 10% increased damage, but the second cast of W: Warp Prism changes to retrieving the prism within 700 units and always restores 5% missing health.

E

Nowhere to Hide

Blinks to a target location and resonates with the Light Prism to form a laser beam. Enemies hit by the beam take 50/100/115/135/150 (+0.3 AD) magic damage and are revealed for 3 seconds. Each enemy hit by Light-Chasing Slash reduces E: Nowhere to Hide's cooldown by 0.5 seconds.

R

Divine Light Slash

Judges enemies in the target area with a light blade, dealing 200/250/300 (+0.3 AD) true damage plus true damage equal to 15% of the enemy's missing health, increasing by 1% per 100 AD, and applying Burn to all targets hit for 3 seconds. If this damage kills an enemy hero, R: Divine Light Slash's cooldown is halved. Each enemy hit by Light-Chasing Slash reduces R: Divine Light Slash's cooldown by 1 second.

Ultimate T

Eternal Radiance Sanctuary

Gathers energy into the light blade, removes all negative effects from himself, then fires the energy at a target area. All enemies hit receive 15%/35%/50% Grievous Wounds, and allied units hit have all negative effects removed. At the same time, all healing received by Light Chaser is shared with all allied heroes within 1000 units for 5 seconds.

Fate Links

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War of InfinityOriginal MOBA universe prototype